Wednesday, June 29, 2011
How to Reserve Equipment in 90 seconds or less
Tuesday, June 28, 2011
Thursday, June 23, 2011
Final Cut Pro X
First, you can (and should) check out Apple's FCP site at http://www.apple.com/finalcutpro/
Then you can read Walter Biscardi's review at Creative Cow, which does a good job listing the problems that have made so many FCP users upset: http://magazine.creativecow.net/article/final-cut-pro-x-whats-missing-for-some-pros
Then, before you get TOO upset, you should read David Pogue's responses to many of those complaints: http://pogue.blogs.nytimes.com/2011/06/23/professional-video-editors-weigh-in-on-final-cut-pro-x/
He ends his article with these words: "Professional editors should (1) learn to tell what’s really missing from what’s just been moved around, (2) recognize that there’s no obligation to switch from the old program yet, (3) monitor the progress of FCP X and its ecosystem, and especially (4) be willing to consider that a radical new design may be unfamiliar, but may, in the long term, actually be better."
We will be keeping Final Cut Pro 7 in the lab for the coming school year (this was already the plan, even before the release of FCP X, because Apple's release date was too close to the beginning of classes to allow us adequate time to learn and test the new software), but we will have the new version available on at least 1 or 2 workstations for those who wish to start using it or play around with it. We'll re-evaluate the state of FCP in the Summer of 2012.
Updates: It's been several days since the release of FCPX, and there's a growing body of good material on what's going on:
Jeffrey Harrell has an excellent post on why FCPX is wrong for professional editors:
http://jefferyharrell.tumblr.com/post/6830049685/what-went-wrong-with-final-cut-pro-x
Thanks to Ellen for pointing me toward this response to David Pogue from video editing guru Rich Harrington: http://library.creativecow.net/harrington_richard/Pogue_Answers/1
Also, if you have an hour and half to kill, and this topic is of particular interest to you, you may want to check out Rich Harrington and Walter Biscardi--both long term professional video editors and longtime FCP users--discuss their concerns in this "podcast" at CreativeCow.net called "Why We Can't Use Final Cut Pro X at Our Companies": http://library.creativecow.net/harrington_biscardi/FCPX/1
Most significantly perhaps, David Pogue has since downgraded his recommendation on FCPX in his third article on the ongoing debacle: "Final Cut Pro X may indeed be ready for the future. But for professional video editors, it’s not yet ready for the present."
Man, I'm glad I'm not Steve Jobs right now.
Tuesday, June 21, 2011
Facebook Privacy. Yes, again.
http://lifehacker.com/5813990/the-always-up+to+date-guide-to-managing-your-facebook-privacy
Sunday, June 19, 2011
Fitting the iPad into a Photography Work Flow
He breaks the post into these general areas:
- Preparing for the shoot
- Model and property releases
- Getting images into the iPad
- Controlling the Camera from the iPad
- Reviewing the images
- Editing the images
- Going from Lightroom to the iPad
Read Terry's post at http://terrywhite.com/techblog/archives/7606
Friday, June 17, 2011
Lubith
Monday, June 13, 2011
Games & Alternate Reality Games for Learning
Great session for anyone interested in using games in an educational setting. I'm copying and pasting from the flyer:
Whether you are new to games or want to discover how they can be used for learning you won't want to miss the PANMA session to get the latest information. This session is for anyone in education, corporate or looking for new innovative ways to get your audience to participate and learn.
We're lucky to have Koreen Olbrish from Tandem Learning to share her knowledge and experience with you. Tandem Learning has been at the forefront of immersive learning strategies and applying game dynamics to educational projects. Koreen will share the latest trends in serious game design, including 3D immersive games and alternate reality games (ARGs), and how these design techniques can increase engagement and facilitate learning. For those new to serious games, Koreen will provide an overview of why games are great for learning, when games should be considered, and the basics of different types of serious game design. Case studies of corporate learning implementations of games will also be reviewed.
Q & A Panel
We'll close the evening with a Q&A panel where you can ask your questions.
You'll learn about:
- Current trends in applying game dynamics to learning
- How serious games can engage learners differently
- Alternate reality games and their advantage in immersive learning design
Date: Thursday, June 30, 2011
Time: Doors open: 5:30pm / Event Starts at: 6:00 – 8:00pm
Location: Huntsman Hall, 3730 Walnut Street, Room G-55, Phila, PA 19104 | Directions: http://bit.ly/7trnIP
Cost: FREE
Register Here: http://panma.eventbrite.com
Pizza & light refreshments will be provided. A special Thank you to our Sponsor Wharton Technology for providing the space and pizza.
Friday, June 10, 2011
Page Speed Online
I like this. Google Labs is developing Page Speed-a site that rates how quickly any page on the internet loads. I could imagine this being helpful for web designers testing out how quickly their pages are, but I could also see this being helpful for users. For example, if your computer is lagging, this site can tell you whether it's your computer that behaving badly or if the page is particularly slow. Of course, it might take a while for the page to work if your computer is the culprit...
In Google's words: Page Speed Online analyzes the content of a web page, then generates suggestions to make that page faster. Reducing page load times can reduce bounce rates and increase conversion rates.
Wednesday, June 8, 2011
Facebook Face Recognition and Privacy
The New York Times is reporting that Facebook is changing your Privacy Settings to allow its facial recognition software to identify you in the photos uploaded by you and others. Once you've been recognized, Facebook suggests to your friends that they tag you.
I'm not a big fan of Facebook making privacy decisions on your behalf. They should alert you that the new feature exists, and then let you opt in if you so desire. But of course, as I have said many times to many people Facebook and Privacy are actually polar opposites. FB wouldn't be able to make any money if people were smart enough not to share every bit of information about themselves with everyone else on the internet.
From the article:
You can change the privacy settings relating to the facial recognition feature, but it is a little confusing. If you want to disable the feature, go your account privacy settings and click “customize settings” at the bottom of the page. Once in this area, scroll down to a list of options called “things others share,” and then click on the button that says “suggest photos of me to friends.” You will then be given the option to disable the facial recognition feature.
Read the full article at:
http://bits.blogs.nytimes.com/2011/06/07/facebook-changes-privacy-settings-to-enable-facial-recognition/?ref=technology
Monday, June 6, 2011
Hipster City Cycle
Vitale Media Lab vets Michael Highland (UPenn '08) and Keith McKnight (UPenn '08) have just released there long in gestation iPhone game. Hipster City Cycle is now available on the App store for $1.99. The two, along with their crew of cronies have turned out quite a product. Its a retro-feeling biking game that takes place on the streets of Philadelphia. You might recognize some familiar sites like Pat's and Geno's Steaks, a Septa Bus, and Rittenhouse Square. There are tons of details, and lots and lots of hipsters. Check out more on the game at there official site: http://www.hipstercitycycle.com
or at their facebook page: http://www.facebook.com/hipstercity
Thursday, June 2, 2011
YouTube + Creative Commons
Starting today YouTube is introducing the option to upload your videos with a Creative Commons license. This will allow other users to legally sample your work to create their own mashups and musings. This is great news! Check out more details at boingboing.net