Showing posts with label games. Show all posts
Showing posts with label games. Show all posts

Monday, June 13, 2011

Games & Alternate Reality Games for Learning


Great session for anyone interested in using games in an educational setting. I'm copying and pasting from the flyer:

Whether you are new to games or want to discover how they can be used for learning you won't want to miss the PANMA session to get the latest information. This session is for anyone in education, corporate or looking for new innovative ways to get your audience to participate and learn.

We're lucky to have Koreen Olbrish from Tandem Learning to share her knowledge and experience with you. Tandem Learning has been at the forefront of immersive learning strategies and applying game dynamics to educational projects. Koreen will share the latest trends in serious game design, including 3D immersive games and alternate reality games (ARGs), and how these design techniques can increase engagement and facilitate learning. For those new to serious games, Koreen will provide an overview of why games are great for learning, when games should be considered, and the basics of different types of serious game design. Case studies of corporate learning implementations of games will also be reviewed.

Q & A Panel

We'll close the evening with a Q&A panel where you can ask your questions.

You'll learn about:

  • Current trends in applying game dynamics to learning
  • How serious games can engage learners differently
  • Alternate reality games and their advantage in immersive learning design

Date: Thursday, June 30, 2011

Time: Doors open: 5:30pm / Event Starts at: 6:00 – 8:00pm

Location: Huntsman Hall, 3730 Walnut Street, Room G-55, Phila, PA 19104 | Directions: http://bit.ly/7trnIP

Cost: FREE

Register Here: http://panma.eventbrite.com

Pizza & light refreshments will be provided. A special Thank you to our Sponsor Wharton Technology for providing the space and pizza.

Wednesday, March 16, 2011

Capcom, Zynga, Sega Donate Game Profits to Japan Aid

Gaming companies Capcom, Sega, and Zynga have announced that they're donating the profits from games like Streetfighter IV, Sonic the Hedgehog 4 and Cityville to relief efforts for victims of the Japanese tsunami for the next week.

See details and links:
http://www.wired.com/gamelife/2011/03/street-fighter-japan-donation/

Thursday, April 29, 2010

Former lab consultants create iPhone game!

Former lab consultants Michael Highland and Keith McKnight are working on an iPhone game called Hipster City Cycle, to be released later this year.

They were featured this week in the Daily Pennsylvanian ("Alumni's iPhone game explores the Phila. streets") and in Philly tech blog Technically Philly ("Shop Talk: The DIY game-makers of Port127")

Here's a screenshot of the game (I love Keith's pixel art. You may have noticed we have a cover of 34th Street magazine he created hanging on the bulletin board in the lab):


Most importantly (I'm totally burying the lead here, I know), they're having a contest where you can submit your photo and they'll turn you into a pixel person (see below for examples) and you could end up in the game itself! (I already submitted my photo. Wish me luck!) Check out the details at http://www.hipstercitycycle.com/pixelateme/ And most importantly, make sure you buy the game when it comes out. You can be sure we'll announce it here when the game hits the app store in the Fall.

Friday, January 15, 2010

First Person Tetris

Here's a great way to waste time and get nauseated at the same time! Use the arrow keys and space bar.


Plus, if you're anything like me, you'll have the Tetris music stuck in your head all day long.
Speaking of which, here's something else you can listen to. (It's on YouTube, but it's really just audio):

Saturday, November 7, 2009

The Last Guy

This has been my favorite Playstation 3 game for the last week or so, ever since I downloaded it from the Playstation Network--worth every penny of the $10 it cost. It's called "The Last Guy." Unlike most Zombie games, there is no shooting or killing of zombies involved. But there is heck of a lot of running away from zombies.

The game takes place in various zombie-affected cities around the globe (I'll let you know if there's a level in Philly), and part of what makes the game so compelling is that the cities are actual satellite photos like those you might find in Google Earth, so you can really see/visit real locations you may be familiar with. You run around the city and gather up other survivors, leading them in an ever-growing line behind you, all the while avoiding Zombies, and ultimately leading your followers back to the safety of the Escape Zone where they will be airlifted to freedom.

Of course there are different types of zombies, each with its own special attributes, and there are power-ups to aid you toward your goal of avoiding them, and there's thermal vision, which helps you locate hiding survivors.

Here's a video someone nicely posted to YouTube of the first level, Fisherman's Wharf in San Francisco. Watch it in HD for a better view:



So what are YOU playing these days?